using UnityEngine.ProBuilder; using UnityEngine; namespace UnityEditor.ProBuilder.Actions { sealed class FlipObjectNormals : MenuAction { public override ToolbarGroup group { get { return ToolbarGroup.Object; } } public override string iconPath => "Toolbar/Object_FlipNormals"; public override Texture2D icon => IconUtility.GetIcon(iconPath); public override TooltipContent tooltip { get { return s_Tooltip; } } public override string menuTitle { get { return "Flip Normals"; } } static readonly TooltipContent s_Tooltip = new TooltipContent ( "Flip Object Normals", @"Reverse the direction of all faces on the selected objects." ); public override bool enabled { get { return base.enabled && MeshSelection.selectedObjectCount > 0; } } protected override ActionResult PerformActionImplementation() { if (MeshSelection.selectedObjectCount < 1) return ActionResult.NoSelection; UndoUtility.RecordSelection("Flip Object Normals"); foreach (ProBuilderMesh pb in MeshSelection.topInternal) { foreach (var face in pb.facesInternal) face.Reverse(); pb.ToMesh(); pb.Refresh(); pb.Optimize(); } ProBuilderEditor.Refresh(); return new ActionResult(ActionResult.Status.Success, "Flip Object Normals"); } } }