%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1f0a63ccd8da4e5ab64dea83c64eeb6a, type: 3} m_Name: made_asset m_EditorClassIdentifier: id: made_asset displayName: The Made Asset reading: The PC was trained, conditioned, or activated by one of the factions for a role near the central conference. intuitionAxis: 0 clues: - id: made_asset_object type: 0 sceneId: unlockFlag: $visited_back_office status: 0 skillId: notes: "Object clue \u2014 Planned. Not yet authored." - id: made_asset_testimony type: 1 sceneId: unlockFlag: $errand_door_list status: 0 skillId: notes: "Testimony clue \u2014 Planned. Not yet authored." - id: made_asset_document type: 2 sceneId: unlockFlag: $visited_archives status: 0 skillId: notes: "Document clue \u2014 Planned. Not yet authored." - id: made_asset_intuition type: 3 sceneId: SC101 unlockFlag: $visited_desk status: 1 skillId: confluence notes: 'SC-101 Reason intuition: parsing something too fluently, before consciously trying to.'