namespace NightclubArcadia.EditorTools { /// /// The scene paths the one-shot setup menus operate on. /// /// These used to be a literal "Assets/Scenes/DialogueTest.unity" repeated in four /// Editor scripts, which is why renaming the scene meant finding all four. One /// place now. /// public static class ScenePaths { /// Entry point. Loads Systems, then a level. public const string Bootstrap = "Assets/Scenes/Bootstrap.unity"; /// Persistent systems: dialogue, skills, UI, camera rig, player. public const string Systems = "Assets/Scenes/Systems/Systems.unity"; /// The scene the setup menus wire into. SC-101's conference hall. public const string WorkingLevel = "Assets/Scenes/Levels/SC101_ConferenceHall.unity"; } }