namespace NightclubArcadia.EditorTools
{
///
/// The scene paths the one-shot setup menus operate on.
///
/// These used to be a literal "Assets/Scenes/DialogueTest.unity" repeated in four
/// Editor scripts, which is why renaming the scene meant finding all four. One
/// place now.
///
public static class ScenePaths
{
/// Entry point. Loads Systems, then a level.
public const string Bootstrap = "Assets/Scenes/Bootstrap.unity";
/// Persistent systems: dialogue, skills, UI, camera rig, player.
public const string Systems = "Assets/Scenes/Systems/Systems.unity";
/// The scene the setup menus wire into. SC-101's conference hall.
public const string WorkingLevel = "Assets/Scenes/Levels/SC101_ConferenceHall.unity";
}
}