%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9a26230b6f20436891aa772e8f858f3f, type: 3} m_Name: room_tone m_EditorClassIdentifier: id: room_tone displayName: ROOM TONE axis: 4 domain: "Sound. What carries over the music and what doesn't. The shape of a space by ear \u2014 a wall with a room behind it does not ring like a wall. Overheard fragments, lip-reading in strobe, the door that opens somewhere you can't see." notes: "SKILL\nname: ROOM TONE\ndomain: Sound. What carries over the music and what doesn't. The shape of a space by ear \u2014 a wall with a room behind it does not ring like a wall. Overheard fragments, lip-reading in strobe, the door that opens somewhere you can't see.\nwhat it wants for you: To hear the one sentence tonight that was not meant for you.\nwhat it's wrong about: It trusts what it overhears more than what it is told, on the theory that people only lie when they know they are heard. It cannot recognise a conversation staged for a listener, and it has never doubted a fragment in its life.\nhow it addresses you: Second person, urgent, interrupting. Cuts you off mid-thought and does not apologise for it.\nregister: Alert, clipped, intrusive.\nverbal tics:\n* (1) Gives direction before content. \"Behind you, left.\"\n* (2) Transcribes with the gaps marked, dashes and all.\nwhat it never does: Repeat itself. Wait for a break in the music.\nopposed to: PLACEMENT (which wants the room arranged; ROOM TONE wants it left alone so it keeps talking)\nallied with: FACEWORK, THE LONG SHIFT\n\nSUCCESS VOICE: \"Behind you, left, under the bass: '\u2014not since the old owner\u2014' and then a name you have heard twice tonight, from two people who told you they'd never met.\"\nFAILURE VOICE: \"Behind you, right, low: '\u2014the cellar. Thursday.' Nobody says that to be overheard.\"\nPASSIVE VOICE: \"This wall is dead. Every other wall in here rings and this one swallows. Either there's something behind it or there's nothing at all, and both are strange in a building this old.\"\n\nFiring frequency target (per hour): 8\nDomains it must NOT comment on: Motive. Anything it did not personally hear. Written material of any kind." targetFiringsPerHour: 8 opposedTo: placement alliedWith: - facework - long_shift primaryChannel: 4 secondaryChannel: 3 clueYield: 2 startingRank: 1 accentColor: {r: 0.52, g: 0.54, b: 0.56, a: 1}