// Everything that can be interacted with the chair. // // These nodes share a title, which makes them a node group. Callers just // `<>` and Yarn runs the most specific variation whose // `when:` conditions pass. Adding a new variation later means adding a node, // not editing a growing <> chain. // // Each variation sets $went_inside so the calling scene knows the verdict. title: Chair_Interaction --- Narrator: An empty chair with a place card: {$player_name}. -> Sit down. <> Narrator: You sit down between two very distinguished gentlemen. <> <> <> <> <> <> <> <> <> <> <> -> Not yet. <> === title: SC101_Hook_First_Sitting_Chair_Interaction --- -> Look at the details of the place card. <> -> Introduce yourself to the gentleman on your left, sitting closer to the head of the table. <> -> Introduce yourself to the gentleman on your right. <> === title: SC101_Hook_Left_Not_Right_Chair_Interaction --- -> Look at the details of the place card. <> -> Talk to Chevalier Cassian Thal. <> -> Introduce yourself to the gentleman on your right. <> === title: SC101_Hook_Right_Not_Left_Chair_Interaction --- -> Look at the details of the place card. <> -> Introduce yourself to the gentleman on your left, sitting closer to the head of the table. <> -> Talk to Bradford Kane. <> === title: SC101_Hook_Both_Chair_Interaction --- -> Look at the details of the place card. <> -> Talk to Chevalier Cassian Thal. <> -> Talk to Bradford Kane. <> === title: SC101_Hook_Place_Card_Chair_Interaction --- Narrator: You take the place card and take a look. <> <> <> PROVENANCE: What is this? Narrator: You see a plain equal-armed cross inside a circle embossed in the upper right corner. PROVENANCE: We are in Switzerland, after all. Though this symbol is not known to be associated with Switzerland. Most peculiar. <> Narrator: You see a cross inside a circle embossed in the upper right corner. PROVENANCE: This is probably related to Switzerland. <> ===