// The door. Scene files stay thin: they set the stage, detour into character // nodes for the actual talking, then branch on the outcome. // // No longer reached from SC-101: that exit now calls <> // and steps out of dialogue instead of jumping here. The game's // DialogueRunner entry is `Start` in Scenes/SC101.yarn. title: Entrance_Door --- Narrator: Neon bleeds across wet asphalt. The queue hasn't moved in ten minutes. <> <> <> <> <> <> === title: Entrance_Inside --- Narrator: The bass hits you like a wall. === title: Entrance_Outside --- Narrator: The night swallows you back up. ===