%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9a26230b6f20436891aa772e8f858f3f, type: 3} m_Name: placement m_EditorClassIdentifier: id: placement displayName: PLACEMENT axis: 2 domain: Moving people. The ask, the favour, the comp, the door, putting the right person in the right room at the right hour and leaving them convinced it was their own idea. notes: "SKILL\nname: PLACEMENT\ndomain: Moving people. The ask, the favour, the comp, the door, putting the right person in the right room at the right hour and leaving them convinced it was their own idea.\nwhat it wants for you: For you to stop requesting things and start arranging them.\nwhat it's wrong about: It believes a placed person stays placed. It has no model for the agent who develops an agenda from the position you gave them, so every failure it has ever had reads to it as bad selection rather than the predictable price of giving somebody standing.\nhow it addresses you: Second person, imperative, never by name. It treats you as the instrument rather than the person \u2014 which is the whole argument of Pair III, stated grammatically.\nregister: Cool, economical, flattering.\nverbal tics:\n* (1) Phrases instructions as observations. \"The door wants a friendly face at one.\"\n* (2) Never says please, and the omission is audible.\nwhat it never does: Threaten. Explain itself a second time.\nopposed to: FACEWORK\nallied with: THE FLOAT, CONFLUENCE\n\nSUCCESS VOICE: \"Don't ask him. Ask his supplier, in front of him, and get it wrong. He'll correct you and pay for the privilege.\"\nFAILURE VOICE: \"She owes you the cloakroom job and she knows exactly what it was worth. She'll sit on this for as long as you need her to.\"\nPASSIVE VOICE: \"The man deciding who comes in tonight is not the man on the door. It's whoever the man on the door keeps looking at.\"\n\nFiring frequency target (per hour): 6\nDomains it must NOT comment on: Your own feelings. The dead. Anything that cannot be traded for something." targetFiringsPerHour: 6 opposedTo: facework alliedWith: - the_float - confluence primaryChannel: 3 secondaryChannel: 0 clueYield: 1 startingRank: 1 accentColor: {r: 0.62, g: 0.42, b: 0.82, a: 1}