using System.Collections.Generic; using UnityEngine; namespace Yarn.Unity.Addons.Snaaake { /// /// Stores a list of sprites associated with a character in the Snaaake /// dialogue presenter. /// [CreateAssetMenu(menuName = "Yarn Spinner/Snaaake/Talking Head Character")] public class TalkingHeadCharacter : ScriptableObject { /// /// The list of sprites for the character. The first sprite will be used /// as the 'idle' pose, when the character is not talking. /// public List sprites = new(); } }