using System.Collections.Generic;
using UnityEngine;
namespace Yarn.Unity.Addons.Snaaake
{
///
/// Stores a list of sprites associated with a character in the Snaaake
/// dialogue presenter.
///
[CreateAssetMenu(menuName = "Yarn Spinner/Snaaake/Talking Head Character")]
public class TalkingHeadCharacter : ScriptableObject
{
///
/// The list of sprites for the character. The first sprite will be used
/// as the 'idle' pose, when the character is not talking.
///
public List sprites = new();
}
}