// Shared declarations for the whole project. // // This node is never played. Declaring every variable in one place means the // compiler catches typos ("$reputaton") instead of silently creating a second // variable at runtime. title: Declarations --- // How much the door staff likes you. <> // Set when the player has tried the "I'm on the list" line at least once. <> // The bouncer's verdict, read by the scene that called him. <> // Smart variable: derived, not stored. Can never drift out of sync with // $reputation, so there's nothing to remember to update. < 10>> ===