Files

74 lines
2.1 KiB
C#

using UnityEngine;
using UnityEditor;
using UnityEditor.ProBuilder.UI;
using System.Linq;
using UnityEngine.ProBuilder;
using UnityEditor.ProBuilder;
namespace UnityEditor.ProBuilder.Actions
{
sealed class SmartSubdivide : MenuAction
{
public override ToolbarGroup group
{
get { return ToolbarGroup.Geometry; }
}
public override string iconPath => string.Empty;
public override Texture2D icon => null;
public override TooltipContent tooltip
{
get { return s_Tooltip; }
}
static readonly TooltipContent s_Tooltip = new TooltipContent
(
"Smart Subdivide",
"",
keyCommandAlt, 'S'
);
public override SelectMode validSelectModes
{
get { return SelectMode.Edge | SelectMode.Face; }
}
public override bool enabled
{
get { return base.enabled && (MeshSelection.selectedEdgeCount > 0 || MeshSelection.selectedFaceCount > 0); }
}
public override bool hidden
{
get { return true; }
}
protected override ActionResult PerformActionImplementation()
{
switch (ProBuilderEditor.selectMode)
{
case SelectMode.Edge:
return EditorToolbarLoader.GetInstance<SubdivideEdges>().PerformAction();
default:
return EditorToolbarLoader.GetInstance<SubdivideFaces>().PerformAction();
}
}
internal override string GetMenuItemOverride()
{
return @" switch (ProBuilderEditor.selectMode)
{
case SelectMode.Edge:
EditorAction.Start(new MenuActionSettings(EditorToolbarLoader.GetInstance<SubdivideEdges>(), true));
break;
default:
EditorAction.Start(new MenuActionSettings(EditorToolbarLoader.GetInstance<SubdivideFaces>(), true));
break;
}";
}
}
}