Files
2026-08-14 13:27:17 +02:00

19 lines
621 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Yarn.Unity.Addons.Snaaake
{
/// <summary>
/// Stores a list of sprites associated with a character in the Snaaake
/// dialogue presenter.
/// </summary>
[CreateAssetMenu(menuName = "Yarn Spinner/Snaaake/Talking Head Character")]
public class TalkingHeadCharacter : ScriptableObject
{
/// <summary>
/// The list of sprites for the character. The first sprite will be used
/// as the 'idle' pose, when the character is not talking.
/// </summary>
public List<Sprite> sprites = new();
}
}