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nightclub-arcadia/NightclubArcadia/Assets/Scripts/Skills/Data/SkillDefinition.cs
T

41 lines
1.3 KiB
C#

using UnityEngine;
namespace NightclubArcadia.Skills
{
[CreateAssetMenu(menuName = "Nightclub Arcadia/Skill Definition", fileName = "NewSkill")]
public sealed class SkillDefinition : ScriptableObject
{
[SerializeField] string id;
[SerializeField] string displayName;
[SerializeField] SkillDomain domain;
[TextArea] [SerializeField] string description;
[SerializeField] int startingRank;
[SerializeField] Color accentColor = Color.white;
public string Id => id;
public string DisplayName => displayName;
public SkillDomain Domain => domain;
public string Description => description;
public int StartingRank => startingRank;
public Color AccentColor => accentColor;
#if UNITY_EDITOR
public void EditorSet(
string newId,
string newDisplayName,
SkillDomain newDomain,
string newDescription,
int newStartingRank,
Color newAccentColor)
{
id = newId;
displayName = newDisplayName;
domain = newDomain;
description = newDescription;
startingRank = newStartingRank;
accentColor = newAccentColor;
}
#endif
}
}