19 lines
621 B
C#
19 lines
621 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Yarn.Unity.Addons.Snaaake
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{
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/// <summary>
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/// Stores a list of sprites associated with a character in the Snaaake
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/// dialogue presenter.
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/// </summary>
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[CreateAssetMenu(menuName = "Yarn Spinner/Snaaake/Talking Head Character")]
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public class TalkingHeadCharacter : ScriptableObject
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{
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/// <summary>
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/// The list of sprites for the character. The first sprite will be used
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/// as the 'idle' pose, when the character is not talking.
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/// </summary>
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public List<Sprite> sprites = new();
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}
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} |