Camera: Cinemachine-based rig with an anchor, a state director, point-of- interest framing, pan input, and dialogue framing volumes. Player: click-to-move over the NavMesh, a pointer input layer, and a motion arbiter that reconciles direct stick input with navigation-driven movement. The pure math is isolated in NightclubArcadia.Locomotion.Math with an EditMode suite, so the arbitration rules are testable without a scene. Interaction: IClickInteractable plus a bridge that routes pointer clicks to it. Supporting project settings: adds the Cinemachine package, the Interactable and Ground tags the raycasts depend on, and NavMesh agent dimensions matched to the player capsule (radius 0.3, height 1.8, climb 0.25). Co-Authored-By: Claude Opus 5 <[email protected]>
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