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nightclub-arcadia/NightclubArcadia/Assets/Dialogue/Common.yarn
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// Shared declarations for the whole project.
//
// This node is never played. Declaring every variable in one place means the
// compiler catches typos ("$reputaton") instead of silently creating a second
// variable at runtime.
//
// Writing rules the code deliberately does not enforce (Skill Bible §7 / refactor plan §2.1):
// - Wrong Truth failures carry no failure signal in the prose — the UI banner is the only tell.
// - Documentary routes are gated on Act and errand state, never on a voice.
//
// Modifier Yarn commands (see YarnSkillCommands):
// <<skill_mod scene facework 2>> — source key "scene" = situational; clear on scene exit
// <<clear_skill_mods scene>>
// Other source keys (drunk, injured, …) are state buckets.
title: Declarations
---
// How much the door staff likes you.
<<declare $reputation = 0 as number>>
// Set when the player has tried the "I'm on the list" line at least once.
<<declare $claimed_to_be_on_list = false as bool>>
// The bouncer's verdict, read by the scene that called him.
<<declare $went_inside = false as bool>>
// Smart variable: derived, not stored. Can never drift out of sync with
// $reputation, so there's nothing to remember to update.
<<declare $is_vip = $reputation > 10>>
// Written by <<check>> (YarnSkillCommands). Never <<set>> these by hand.
<<declare $check_result = false as bool>>
<<declare $check_roll = 0 as number>>
<<declare $check_total = 0 as number>>
<<declare $check_dc = 0 as number>>
<<declare $check_modifier = 0 as number>>
<<declare $check_degree = "" as string>>
<<declare $check_skill = "" as string>>
===