50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 1f0a63ccd8da4e5ab64dea83c64eeb6a, type: 3}
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m_Name: made_asset
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m_EditorClassIdentifier:
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id: made_asset
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displayName: The Made Asset
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reading: The PC was trained, conditioned, or activated by one of the factions for
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a role near the central conference.
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intuitionAxis: 0
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clues:
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- id: made_asset_object
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type: 0
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sceneId:
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unlockFlag: $visited_back_office
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status: 0
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skillId:
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notes: "Object clue \u2014 Planned. Not yet authored."
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- id: made_asset_testimony
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type: 1
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sceneId:
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unlockFlag: $errand_door_list
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status: 0
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skillId:
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notes: "Testimony clue \u2014 Planned. Not yet authored."
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- id: made_asset_document
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type: 2
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sceneId:
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unlockFlag: $visited_archives
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status: 0
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skillId:
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notes: "Document clue \u2014 Planned. Not yet authored."
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- id: made_asset_intuition
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type: 3
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sceneId: SC101
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unlockFlag: $visited_desk
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status: 1
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skillId: confluence
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notes: 'SC-101 Reason intuition: parsing something too fluently, before consciously
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trying to.'
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