.gitignore
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# Repository-root ignores.
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#
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# Unity-specific rules live in NightclubArcadia/.gitignore — the upstream Unity
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# template anchors every path with a leading "/", so it only works when placed
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# at the root of the Unity project folder, not here.
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#
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# Rules below cover macOS (Apple Silicon), IDEs, and toolchains.
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# Sources: https://github.com/github/gitignore/tree/main/Global
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# ---------------------------------------------------------------------------
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# macOS
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# ---------------------------------------------------------------------------
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.DS_Store
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.DS_Store?
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.AppleDouble
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.LSOverride
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# Icon must end with two \r
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Icon
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# Thumbnails
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._*
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# Files that might appear in the root of a volume
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.DocumentRevisions-V100
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.fseventsd
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.Spotlight-V100
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.TemporaryItems
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.Trashes
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.VolumeIcon.icns
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.com.apple.timemachine.donotpresent
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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# ---------------------------------------------------------------------------
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# Xcode — Unity emits an Xcode project for iOS/visionOS/macOS player builds
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# ---------------------------------------------------------------------------
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xcuserdata/
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*.xcuserstate
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*.xcscmblueprint
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*.xccheckout
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DerivedData/
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*.moved-aside
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*.hmap
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*.ipa
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*.dSYM.zip
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*.dSYM
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# CocoaPods / Swift Package Manager (post-build iOS integrations)
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Pods/
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.swiftpm/
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*.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
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# Provisioning + signing material — never commit
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*.mobileprovision
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*.provisionprofile
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*.p12
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*.cer
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*.certSigningRequest
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# ---------------------------------------------------------------------------
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# IDEs / editors
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# ---------------------------------------------------------------------------
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# JetBrains Rider (the common Unity IDE on Apple Silicon)
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.idea/
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*.sln.iml
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*.DotSettings.user
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# Visual Studio / VS Code
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.vs/
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.vscode/*
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!.vscode/settings.json
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!.vscode/tasks.json
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!.vscode/launch.json
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!.vscode/extensions.json
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!.vscode/extensions.json
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*.code-workspace
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# Vim / Emacs / misc
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*.swp
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*.swo
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*~
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\#*\#
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.\#*
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.netrwhist
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# ---------------------------------------------------------------------------
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# Homebrew / toolchain / local dev
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# ---------------------------------------------------------------------------
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.direnv/
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.envrc.local
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.env
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.env.local
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*.local
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# Node (used by some Unity web/tooling pipelines)
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node_modules/
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npm-debug.log*
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yarn-error.log*
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# Python venvs (build/asset scripts)
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.venv/
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__pycache__/
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*.py[cod]
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# ---------------------------------------------------------------------------
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# AI / agent tooling
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# ---------------------------------------------------------------------------
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.claude/settings.local.json
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# ---------------------------------------------------------------------------
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# Archives & large binaries that should go through Git LFS instead
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# ---------------------------------------------------------------------------
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*.zip
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*.tar.gz
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*.7z
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*.rar
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@@ -0,0 +1,151 @@
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# Unity project ignores — must live at the root of the Unity project folder,
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# because every rule below is anchored with a leading "/".
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#
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# Base: https://github.com/github/gitignore/blob/main/Unity.gitignore
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# Extended for Unity 6.x (6000.x). macOS/IDE/global rules live in ../.gitignore
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#
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# The three folders that define the project and MUST stay committed:
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# Assets/ Packages/ ProjectSettings/ (including every .meta file)
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# ---------------------------------------------------------------------------
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# Unity-generated folders (all regenerated on next editor open)
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# ---------------------------------------------------------------------------
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.utmp/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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*.log
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# Unity 6 puts the Bee build backend, Burst cache and IL2CPP cache under
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# /Library, but some build configurations emit them at the project root.
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/[Bb]ee/
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/[Bb]urst[Cc]ache/
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/[Ii]l2[Cc]pp[Bb]uild[Cc]ache/
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/artifacts/
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# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
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*.blend1
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*.blend1.meta
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# ---------------------------------------------------------------------------
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# IDE / editor tooling
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# ---------------------------------------------------------------------------
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Jetbrains Rider personal-layer settings
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*.DotSettings.user
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.slnx
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Mono auto generated files
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mono_crash.*
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# ---------------------------------------------------------------------------
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# Build output
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# ---------------------------------------------------------------------------
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*.apk
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*.aab
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*.unitypackage
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*.unitypackage.meta
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*.app
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*.ipa
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*.dmg
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*.pkg
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# Crashlytics generated file
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crashlytics-build.properties
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# TestRunner generated files
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InitTestScene*.unity*
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# ---------------------------------------------------------------------------
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# Addressables default ignores, before user customizations
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# ---------------------------------------------------------------------------
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/ServerData
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/[Aa]ssets/StreamingAssets/aa*
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/[Aa]ssets/AddressableAssetsData/link.xml*
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/[Aa]ssets/Addressables_Temp*
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# By default, Addressables content builds will generate addressables_content_state.bin
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# files in platform-specific subfolders, for example:
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# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
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/[Aa]ssets/AddressableAssetsData/*/*.bin*
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# Visual Scripting auto-generated files
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
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/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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# Auto-generated cache in Assets folder
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/[Aa]ssets/[Ss]ceneDependencyCache*
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# ---------------------------------------------------------------------------
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# Unity 6 extras not in the upstream template
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# ---------------------------------------------------------------------------
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# Package Manager lock file: keep it. Uncomment only if you deliberately want
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# floating package versions across the team.
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# /Packages/packages-lock.json
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# Unity Version Control (Plastic SCM) workspace metadata
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/.plastic/
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/[Bb]ranch[Ee]xplorer*
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# Unity Accelerator / cache server local state
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/[Cc]ache[Ss]erver*/
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# Editor crash handler output
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/[Cc]rashes/
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# URP/HDRP shader graph + shader cache leftovers
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/[Aa]ssets/**/*.shadergraph.meta.tmp
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# Auto-generated assembly info from IL post-processing
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/[Aa]ssets/csc.rsp.meta.tmp
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