renormalize line endings to LF
Mechanical consequence of the .gitattributes in the previous commit, done in one deliberate pass rather than left to trickle out as surprise diffs whenever someone next touches a vendored file. 74 files, all CRLF -> LF, 71 of them in StarterAssets. `git diff -w` over this commit is empty: nothing but line endings changed. DialogueTest.unity is correctly untouched, being marked binary. Co-Authored-By: Claude Opus 5 <[email protected]>
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+33
-33
@@ -1,33 +1,33 @@
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using UnityEngine;
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namespace StarterAssets
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{
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public class UICanvasControllerInput : MonoBehaviour
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{
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[Header("Output")]
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public StarterAssetsInputs starterAssetsInputs;
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public void VirtualMoveInput(Vector2 virtualMoveDirection)
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{
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starterAssetsInputs.MoveInput(virtualMoveDirection);
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}
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public void VirtualLookInput(Vector2 virtualLookDirection)
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{
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starterAssetsInputs.LookInput(virtualLookDirection);
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}
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public void VirtualJumpInput(bool virtualJumpState)
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{
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starterAssetsInputs.JumpInput(virtualJumpState);
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}
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public void VirtualSprintInput(bool virtualSprintState)
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{
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starterAssetsInputs.SprintInput(virtualSprintState);
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}
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}
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}
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using UnityEngine;
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namespace StarterAssets
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{
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public class UICanvasControllerInput : MonoBehaviour
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{
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[Header("Output")]
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public StarterAssetsInputs starterAssetsInputs;
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public void VirtualMoveInput(Vector2 virtualMoveDirection)
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{
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starterAssetsInputs.MoveInput(virtualMoveDirection);
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}
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public void VirtualLookInput(Vector2 virtualLookDirection)
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{
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starterAssetsInputs.LookInput(virtualLookDirection);
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}
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public void VirtualJumpInput(bool virtualJumpState)
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{
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starterAssetsInputs.JumpInput(virtualJumpState);
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}
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public void VirtualSprintInput(bool virtualSprintState)
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{
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starterAssetsInputs.SprintInput(virtualSprintState);
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}
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}
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}
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