renormalize line endings to LF

Mechanical consequence of the .gitattributes in the previous commit, done in one
deliberate pass rather than left to trickle out as surprise diffs whenever
someone next touches a vendored file.

74 files, all CRLF -> LF, 71 of them in StarterAssets. `git diff -w` over this
commit is empty: nothing but line endings changed. DialogueTest.unity is
correctly untouched, being marked binary.

Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
2026-08-25 20:28:07 +02:00
co-authored by Claude Opus 5
parent 382f6c7f63
commit 2b35d3f754
74 changed files with 13951 additions and 13951 deletions
@@ -1,113 +1,113 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
public class UIVirtualJoystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
[System.Serializable]
public class Event : UnityEvent<Vector2> { }
[Header("Rect References")]
public RectTransform containerRect;
public RectTransform handleRect;
[Header("Settings")]
public float joystickRange = 50f;
public float magnitudeMultiplier = 1f;
public bool invertXOutputValue;
public bool invertYOutputValue;
[Header("Output")]
public Event joystickOutputEvent;
void Start()
{
SetupHandle();
}
private void SetupHandle()
{
if(handleRect)
{
UpdateHandleRectPosition(Vector2.zero);
}
}
public void OnPointerDown(PointerEventData eventData)
{
OnDrag(eventData);
}
public void OnDrag(PointerEventData eventData)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out Vector2 position);
position = ApplySizeDelta(position);
Vector2 clampedPosition = ClampValuesToMagnitude(position);
Vector2 outputPosition = ApplyInversionFilter(position);
OutputPointerEventValue(outputPosition * magnitudeMultiplier);
if(handleRect)
{
UpdateHandleRectPosition(clampedPosition * joystickRange);
}
}
public void OnPointerUp(PointerEventData eventData)
{
OutputPointerEventValue(Vector2.zero);
if(handleRect)
{
UpdateHandleRectPosition(Vector2.zero);
}
}
private void OutputPointerEventValue(Vector2 pointerPosition)
{
joystickOutputEvent.Invoke(pointerPosition);
}
private void UpdateHandleRectPosition(Vector2 newPosition)
{
handleRect.anchoredPosition = newPosition;
}
Vector2 ApplySizeDelta(Vector2 position)
{
float x = (position.x/containerRect.sizeDelta.x) * 2.5f;
float y = (position.y/containerRect.sizeDelta.y) * 2.5f;
return new Vector2(x, y);
}
Vector2 ClampValuesToMagnitude(Vector2 position)
{
return Vector2.ClampMagnitude(position, 1);
}
Vector2 ApplyInversionFilter(Vector2 position)
{
if(invertXOutputValue)
{
position.x = InvertValue(position.x);
}
if(invertYOutputValue)
{
position.y = InvertValue(position.y);
}
return position;
}
float InvertValue(float value)
{
return -value;
}
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
public class UIVirtualJoystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
[System.Serializable]
public class Event : UnityEvent<Vector2> { }
[Header("Rect References")]
public RectTransform containerRect;
public RectTransform handleRect;
[Header("Settings")]
public float joystickRange = 50f;
public float magnitudeMultiplier = 1f;
public bool invertXOutputValue;
public bool invertYOutputValue;
[Header("Output")]
public Event joystickOutputEvent;
void Start()
{
SetupHandle();
}
private void SetupHandle()
{
if(handleRect)
{
UpdateHandleRectPosition(Vector2.zero);
}
}
public void OnPointerDown(PointerEventData eventData)
{
OnDrag(eventData);
}
public void OnDrag(PointerEventData eventData)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out Vector2 position);
position = ApplySizeDelta(position);
Vector2 clampedPosition = ClampValuesToMagnitude(position);
Vector2 outputPosition = ApplyInversionFilter(position);
OutputPointerEventValue(outputPosition * magnitudeMultiplier);
if(handleRect)
{
UpdateHandleRectPosition(clampedPosition * joystickRange);
}
}
public void OnPointerUp(PointerEventData eventData)
{
OutputPointerEventValue(Vector2.zero);
if(handleRect)
{
UpdateHandleRectPosition(Vector2.zero);
}
}
private void OutputPointerEventValue(Vector2 pointerPosition)
{
joystickOutputEvent.Invoke(pointerPosition);
}
private void UpdateHandleRectPosition(Vector2 newPosition)
{
handleRect.anchoredPosition = newPosition;
}
Vector2 ApplySizeDelta(Vector2 position)
{
float x = (position.x/containerRect.sizeDelta.x) * 2.5f;
float y = (position.y/containerRect.sizeDelta.y) * 2.5f;
return new Vector2(x, y);
}
Vector2 ClampValuesToMagnitude(Vector2 position)
{
return Vector2.ClampMagnitude(position, 1);
}
Vector2 ApplyInversionFilter(Vector2 position)
{
if(invertXOutputValue)
{
position.x = InvertValue(position.x);
}
if(invertYOutputValue)
{
position.y = InvertValue(position.y);
}
return position;
}
float InvertValue(float value)
{
return -value;
}
}