Mechanical consequence of the .gitattributes in the previous commit, done in one
deliberate pass rather than left to trickle out as surprise diffs whenever
someone next touches a vendored file.
74 files, all CRLF -> LF, 71 of them in StarterAssets. `git diff -w` over this
commit is empty: nothing but line endings changed. DialogueTest.unity is
correctly untouched, being marked binary.
Co-Authored-By: Claude Opus 5 <[email protected]>
Editor/PlayerControlSetup.cs is the one-shot menu that assembles the playable
player: the armature, the Cinemachine rig, the NavMesh agent, and the pointer
input wiring, so a scene can be brought up to a controllable state repeatably
rather than by hand.
StarterAssets input actions gain the pointer and interaction bindings the new
locomotion and interaction layers read, and PlayerArmature is updated to match.
ThirdPersonController blends the animator toward target speed scaled by input
magnitude. Previously a partial stick deflection or a click-to-move arrival
played a slowed run clip via MotionSpeed alone; scaling the blend makes those
use the walk cycle instead.
Co-Authored-By: Claude Opus 5 <[email protected]>