31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
// Shared declarations for the whole project.
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//
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// This node is never played. Declaring every variable in one place means the
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// compiler catches typos ("$reputaton") instead of silently creating a second
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// variable at runtime.
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title: Declarations
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---
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// How much the door staff likes you.
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<<declare $reputation = 0 as number>>
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// Set when the player has tried the "I'm on the list" line at least once.
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<<declare $claimed_to_be_on_list = false as bool>>
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// The bouncer's verdict, read by the scene that called him.
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<<declare $went_inside = false as bool>>
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// Smart variable: derived, not stored. Can never drift out of sync with
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// $reputation, so there's nothing to remember to update.
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<<declare $is_vip = $reputation > 10>>
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// Written by <<check>> (YarnSkillCommands). Never <<set>> these by hand.
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<<declare $check_result = false as bool>>
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<<declare $check_roll = 0 as number>>
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<<declare $check_total = 0 as number>>
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<<declare $check_dc = 0 as number>>
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<<declare $check_modifier = 0 as number>>
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<<declare $check_degree = "" as string>>
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<<declare $check_skill = "" as string>>
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===
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