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nightclub-arcadia/NightclubArcadia/Assets/Dialogue/Scenes/Entrance.yarn
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// The door. Scene files stay thin: they set the stage, detour into character
// nodes for the actual talking, then branch on the outcome.
//
// `Start` is the DialogueRunner's entry node (set on the Dialogue System
// prefab), so this is where the game begins.
title: Start
---
Narrator: Neon bleeds across wet asphalt. The queue hasn't moved in ten minutes.
<<detour Bouncer_Talk>>
<<if $went_inside>>
<<jump Entrance_Inside>>
<<else>>
<<jump Entrance_Outside>>
<<endif>>
===
title: Entrance_Inside
---
Narrator: The bass hits you like a wall.
===
title: Entrance_Outside
---
Narrator: The night swallows you back up.
===