Files
nightclub-arcadia/NightclubArcadia/.gitignore
T

220 lines
8.1 KiB
Plaintext

# Unity project ignores — must live at the root of the Unity project folder,
# because every rule below is anchored with a leading "/".
#
# Base: https://github.com/github/gitignore/blob/main/Unity.gitignore
# Extended for Unity 6.x (6000.x). macOS/IDE/global rules live in ../.gitignore
#
# The three folders that define the project and MUST stay committed:
# Assets/ Packages/ ProjectSettings/ (including every .meta file)
# ---------------------------------------------------------------------------
# Unity-generated folders (all regenerated on next editor open)
# ---------------------------------------------------------------------------
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log
# Unity 6 puts the Bee build backend, Burst cache and IL2CPP cache under
# /Library, but some build configurations emit them at the project root.
/[Bb]ee/
/[Bb]urst[Cc]ache/
/[Ii]l2[Cc]pp[Bb]uild[Cc]ache/
/artifacts/
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# ---------------------------------------------------------------------------
# IDE / editor tooling
# ---------------------------------------------------------------------------
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.slnx
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Mono auto generated files
mono_crash.*
# ---------------------------------------------------------------------------
# Build output
# ---------------------------------------------------------------------------
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
*.ipa
*.dmg
*.pkg
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# ---------------------------------------------------------------------------
# Addressables default ignores, before user customizations
# ---------------------------------------------------------------------------
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# Auto-generated cache in Assets folder
/[Aa]ssets/[Ss]ceneDependencyCache*
# ---------------------------------------------------------------------------
# Unity 6 extras not in the upstream template
# ---------------------------------------------------------------------------
# Package Manager lock file: keep it. Uncomment only if you deliberately want
# floating package versions across the team.
# /Packages/packages-lock.json
# Unity Version Control (Plastic SCM) workspace metadata
/.plastic/
/[Bb]ranch[Ee]xplorer*
# Unity Accelerator / cache server local state
/[Cc]ache[Ss]erver*/
# Editor crash handler output
/[Cc]rashes/
# URP/HDRP shader graph + shader cache leftovers
/[Aa]ssets/**/*.shadergraph.meta.tmp
# Auto-generated assembly info from IL post-processing
/[Aa]ssets/csc.rsp.meta.tmp
# ---------------------------------------------------------------------------
# TextMesh Pro (shipped inside com.unity.ugui; the editor copies resources into
# /Assets/TextMesh Pro when you run "Import TMP Essential Resources")
# ---------------------------------------------------------------------------
# The essentials — TMP Settings.asset, the LiberationSans SDF font asset, the
# shaders and the style sheet — are COMMITTED on purpose. ProjectSettings and
# every TMP component reference them by GUID, so a teammate who clones without
# them gets pink text and missing-reference errors instead of a working scene.
#
# "Examples & Extras" is a separate, optional import (~15 MB of sample scenes,
# sprites and fonts). Nothing in the game references it and anyone who wants it
# can re-import it from Window > TextMeshPro.
/[Aa]ssets/TextMesh Pro/Examples & Extras/
/[Aa]ssets/TextMesh Pro/Examples & Extras.meta
# ---------------------------------------------------------------------------
# Yarn Spinner (dev.yarnspinner.unity + addons, installed as embedded packages
# under /Packages — those package folders are committed on purpose)
# ---------------------------------------------------------------------------
# Language-server definition files, regenerated on every recompile from the
# [YarnCommand]/[YarnFunction] attributes in each assembly. Only useful to the
# local VS Code extension, and they churn constantly.
/ProjectSettings/Packages/dev.yarnspinner/generated.ysls.json
/ProjectSettings/Packages/dev.yarnspinner/*-generated.ysls.json
# Keep the actual settings file:
!/ProjectSettings/Packages/dev.yarnspinner/YarnSpinnerProjectSettings.json
# Source-generator output for attributed commands/functions (regenerated).
YarnActionRegistration.cs
YarnActionRegistration.cs.meta
# ---------------------------------------------------------------------------
# ProBuilder (com.unity.probuilder, embedded as source under /Packages instead
# of resolving through the registry into Library/PackageCache)
# ---------------------------------------------------------------------------
# Folders ending in "~" are already invisible to the Unity Editor/AssetDatabase
# (no .meta files are ever generated for them), so committing them only bloats
# the repo for content nobody can reference from the project:
# Documentation~/ ~16 MB of package docs
# Samples~/ ~1 MB of optional sample scenes/scripts
/[Pp]ackages/com.unity.probuilder/Documentation~/
/[Pp]ackages/com.unity.probuilder/Samples~/
# ---------------------------------------------------------------------------
# StarterAssets (Unity's ThirdPerson Starter Assets package, imported under
# /Assets/StarterAssets)
# ---------------------------------------------------------------------------
# Vendor onboarding readme + its screenshot, shown once in the Editor's
# "Readme" inspector window. Not referenced by any scene or script.
/[Aa]ssets/StarterAssets/Readme.asset
/[Aa]ssets/StarterAssets/Readme.asset.meta
/[Aa]ssets/StarterAssets/TutorialInfo/
# Vendor PDF manual, not used at runtime.
/[Aa]ssets/StarterAssets/StarterAssets_Documentation_v1.1.pdf
/[Aa]ssets/StarterAssets/StarterAssets_Documentation_v1.1.pdf.meta
# "Playground" demo scene the package ships to showcase the controller.
# Not in EditorBuildSettings and not referenced by any of the project's own
# scenes — includes baked LightingData + reflection probe .exr captures that
# only apply to that demo scene's lighting setup.
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/Playground.unity
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/Playground.unity.meta
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/Playground/
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/Playground.meta
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/PlaygroundSettings.lighting
/[Aa]ssets/StarterAssets/ThirdPersonController/Scenes/PlaygroundSettings.lighting.meta