51 lines
2.1 KiB
XML
51 lines
2.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net9.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>disable</ImplicitUsings>
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<RootNamespace>YarnCheck</RootNamespace>
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<AssemblyName>yarncheck</AssemblyName>
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<!-- The Yarn Spinner assemblies ship with the Unity package; this tool always
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compiles against the exact version the game runs, never a NuGet copy that
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could drift from it. -->
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<YarnDlls>$(MSBuildThisFileDirectory)../../NightclubArcadia/Packages/dev.yarnspinner.unity/Runtime/DLLs</YarnDlls>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="YarnSpinner">
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<HintPath>$(YarnDlls)/YarnSpinner.dll</HintPath>
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</Reference>
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<Reference Include="YarnSpinner.Compiler">
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<HintPath>$(YarnDlls)/YarnSpinner.Compiler.dll</HintPath>
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</Reference>
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<!-- Vendored dependencies of the two above; needed at runtime. -->
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<Reference Include="Yarn.Antlr4.Runtime.Standard">
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<HintPath>$(YarnDlls)/Yarn.Antlr4.Runtime.Standard.dll</HintPath>
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</Reference>
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<Reference Include="Yarn.Google.Protobuf">
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<HintPath>$(YarnDlls)/Yarn.Google.Protobuf.dll</HintPath>
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</Reference>
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<Reference Include="Yarn.CsvHelper">
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<HintPath>$(YarnDlls)/Yarn.CsvHelper.dll</HintPath>
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</Reference>
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<Reference Include="Yarn.Microsoft.Bcl.AsyncInterfaces">
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<HintPath>$(YarnDlls)/Yarn.Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
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</Reference>
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<Reference Include="Yarn.Microsoft.Extensions.FileSystemGlobbing">
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<HintPath>$(YarnDlls)/Yarn.Microsoft.Extensions.FileSystemGlobbing.dll</HintPath>
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</Reference>
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<Reference Include="Yarn.System.Runtime.CompilerServices.Unsafe">
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<HintPath>$(YarnDlls)/Yarn.System.Runtime.CompilerServices.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="Yarn.System.Text.Encodings.Web">
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<HintPath>$(YarnDlls)/Yarn.System.Text.Encodings.Web.dll</HintPath>
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</Reference>
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<Reference Include="Yarn.System.Text.Json">
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<HintPath>$(YarnDlls)/Yarn.System.Text.Json.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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