53 lines
2.7 KiB
Plaintext
53 lines
2.7 KiB
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 9a26230b6f20436891aa772e8f858f3f, type: 3}
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m_Name: room_tone
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m_EditorClassIdentifier:
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id: room_tone
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displayName: ROOM TONE
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axis: 4
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domain: "Sound. What carries over the music and what doesn't. The shape of a space
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by ear \u2014 a wall with a room behind it does not ring like a wall. Overheard
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fragments, lip-reading in strobe, the door that opens somewhere you can't see."
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notes: "SKILL\nname: ROOM TONE\ndomain: Sound. What carries over the music and
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what doesn't. The shape of a space by ear \u2014 a wall with a room behind it
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does not ring like a wall. Overheard fragments, lip-reading in strobe, the door
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that opens somewhere you can't see.\nwhat it wants for you: To hear the one sentence
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tonight that was not meant for you.\nwhat it's wrong about: It trusts what it
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overhears more than what it is told, on the theory that people only lie when
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they know they are heard. It cannot recognise a conversation staged for a listener,
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and it has never doubted a fragment in its life.\nhow it addresses you: Second
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person, urgent, interrupting. Cuts you off mid-thought and does not apologise
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for it.\nregister: Alert, clipped, intrusive.\nverbal tics:\n* (1) Gives direction
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before content. \"Behind you, left.\"\n* (2) Transcribes with the gaps marked,
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dashes and all.\nwhat it never does: Repeat itself. Wait for a break in the music.\nopposed
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to: PLACEMENT (which wants the room arranged; ROOM TONE wants it left alone so
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it keeps talking)\nallied with: FACEWORK, THE LONG SHIFT\n\nSUCCESS VOICE: \"Behind
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you, left, under the bass: '\u2014not since the old owner\u2014' and then a name
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you have heard twice tonight, from two people who told you they'd never met.\"\nFAILURE
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VOICE: \"Behind you, right, low: '\u2014the cellar. Thursday.' Nobody says that
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to be overheard.\"\nPASSIVE VOICE: \"This wall is dead. Every other wall in here
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rings and this one swallows. Either there's something behind it or there's nothing
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at all, and both are strange in a building this old.\"\n\nFiring frequency target
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(per hour): 8\nDomains it must NOT comment on: Motive. Anything it did not personally
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hear. Written material of any kind."
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targetFiringsPerHour: 8
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opposedTo: placement
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alliedWith:
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- facework
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- long_shift
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