Files
nightclub-arcadia/NightclubArcadia/Assets/Scripts/UI/UILayerBootstrap.cs
T
lennartandClaude Opus 5 cba87dcb31 add UI layer: dialogue stream, HUD, player menu, and skills panel
Runtime UI under Scripts/UI: a UIStateController owning menu/dialogue state, a
PlayerControlLock so opening a panel suppresses world input, panel visibility
helpers, and the menu input binding.

Views: the dialogue stream presenter and its options presenter and message row,
the portrait HUD, and the player menu with character, journal, and tab-bar
views. Skills gains SkillsPanelView and SkillRowView, which is why the Skills
asmdef now references UnityEngine.UI.

Prefabs/UI holds the authored canvases (dialogue stream, HUD, player menu) and
their rows. UILayerBootstrap remains a hand-added runtime fallback for scenes
where those prefabs are not instantiated; it deliberately does not auto-spawn.

Editor/UILayerSetup.cs is the one-shot menu that builds and wires those prefabs
into a scene, with UILayerSetupAutoRun reminding after a script reload.

Art/UI/Placeholder carries the placeholder portrait the HUD falls back to.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-08-25 19:03:42 +02:00

647 lines
29 KiB
C#

using NightclubArcadia.Cinematics;
using NightclubArcadia.Dialogue;
using NightclubArcadia.Skills;
using NightclubArcadia.UI.Dialogue;
using NightclubArcadia.UI.HUD;
using NightclubArcadia.UI.Menu;
using StarterAssets;
using TMPro;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.UI;
using Yarn.Unity;
namespace NightclubArcadia.UI
{
/// <summary>
/// Builds the rudimentary UI layer at runtime, for scenes where the UI
/// prefabs have not been instantiated. It is a fallback only: the authored
/// path is Tools → Nightclub Arcadia → Set Up UI Layer, which produces the
/// prefabs under Assets/Prefabs/UI and wires them into the scene.
///
/// It does NOT auto-spawn. It used to, which meant that once the scene had
/// been wired properly it would still create a second "UI System" object
/// carrying a duplicate UIStateController — logging a Debug.LogError every
/// play — and would reflection-overwrite DialogueCameraFraming's serialised
/// dialogueScreenX, making that value impossible to tune in the Inspector.
/// Add this component to a scene by hand if you want the fallback.
/// </summary>
[DefaultExecutionOrder(-100)]
public sealed class UILayerBootstrap : MonoBehaviour
{
[SerializeField] bool buildIfMissing = true;
void Awake()
{
EnsureFoundation();
if (!buildIfMissing)
{
return;
}
if (FindFirstObjectByType<DialogueStreamPresenter>() == null)
{
BuildDialogueStream();
}
if (FindFirstObjectByType<PortraitHudView>() == null)
{
BuildHud();
}
if (FindFirstObjectByType<PlayerMenuController>() == null)
{
BuildMenu();
}
EnsureCameraFraming();
WireDialogueRunner();
HidePackageDialogueCanvas();
}
void EnsureFoundation()
{
if (UIStateController.Instance == null && FindFirstObjectByType<UIStateController>() == null)
{
var go = GameObject.Find("UI System") ?? new GameObject("UI System");
go.AddComponent<UIStateController>();
}
var player = GameObject.Find("PlayerArmature");
if (player == null)
{
return;
}
if (player.GetComponent<PlayerControlLock>() == null)
{
player.AddComponent<PlayerControlLock>();
}
if (player.GetComponent<PlayerMenuInput>() == null)
{
player.AddComponent<PlayerMenuInput>();
}
var inputs = player.GetComponent<StarterAssetsInputs>();
if (inputs != null)
{
inputs.cursorLocked = false;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
var transition = FindFirstObjectByType<DialogueTransitionController>();
if (transition != null)
{
var soLock = player.GetComponent<PlayerControlLock>();
// Assign via reflection-free serialized path: public setter not available,
// so use SendMessage-style field via SerializedObject is editor-only.
// Runtime: DialogueTransitionController finds lock from playerArmature in Awake.
var field = typeof(DialogueTransitionController).GetField(
"controlLock",
System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic);
field?.SetValue(transition, soLock);
}
}
void BuildDialogueStream()
{
var canvasGo = CreateCanvas("DialogueStreamCanvas", 5);
var canvasGroup = canvasGo.AddComponent<CanvasGroup>();
canvasGroup.alpha = 0f;
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
var panel = new GameObject("Panel", typeof(RectTransform), typeof(Image));
panel.transform.SetParent(canvasGo.transform, false);
var panelRt = panel.GetComponent<RectTransform>();
panelRt.anchorMin = new Vector2(0.66f, 0f);
panelRt.anchorMax = Vector2.one;
panelRt.offsetMin = Vector2.zero;
panelRt.offsetMax = Vector2.zero;
panel.GetComponent<Image>().color = new Color(0.05f, 0.05f, 0.08f, 0.92f);
var scrollGo = new GameObject("Scroll", typeof(RectTransform), typeof(ScrollRect), typeof(Image));
scrollGo.transform.SetParent(panel.transform, false);
Stretch(scrollGo.GetComponent<RectTransform>(), 8f);
scrollGo.GetComponent<Image>().color = new Color(0f, 0f, 0f, 0.01f);
var viewport = new GameObject("Viewport", typeof(RectTransform), typeof(RectMask2D), typeof(Image));
viewport.transform.SetParent(scrollGo.transform, false);
Stretch(viewport.GetComponent<RectTransform>());
viewport.GetComponent<Image>().color = new Color(1f, 1f, 1f, 0.01f);
var content = new GameObject("Content", typeof(RectTransform), typeof(VerticalLayoutGroup), typeof(ContentSizeFitter));
content.transform.SetParent(viewport.transform, false);
var contentRt = content.GetComponent<RectTransform>();
contentRt.anchorMin = new Vector2(0f, 0f);
contentRt.anchorMax = new Vector2(1f, 0f);
contentRt.pivot = new Vector2(0.5f, 0f);
var vlg = content.GetComponent<VerticalLayoutGroup>();
vlg.childAlignment = TextAnchor.LowerCenter;
vlg.childControlHeight = true;
vlg.childControlWidth = true;
vlg.childForceExpandHeight = false;
vlg.childForceExpandWidth = true;
vlg.spacing = 6f;
content.GetComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var messages = new GameObject("Messages", typeof(RectTransform), typeof(VerticalLayoutGroup), typeof(ContentSizeFitter));
messages.transform.SetParent(content.transform, false);
ConfigureVertical(messages);
var options = new GameObject("Options", typeof(RectTransform), typeof(VerticalLayoutGroup), typeof(ContentSizeFitter), typeof(CanvasGroup));
options.transform.SetParent(content.transform, false);
ConfigureVertical(options);
var optionsGroup = options.GetComponent<CanvasGroup>();
optionsGroup.alpha = 0f;
optionsGroup.interactable = false;
optionsGroup.blocksRaycasts = false;
var scroll = scrollGo.GetComponent<ScrollRect>();
scroll.content = contentRt;
scroll.viewport = viewport.GetComponent<RectTransform>();
scroll.horizontal = false;
scroll.vertical = true;
var templates = new GameObject("UITemplates");
templates.transform.SetParent(transform, false);
templates.SetActive(false);
var rowPrefab = BuildMessageRowPrefab(templates.transform);
var stream = canvasGo.AddComponent<DialogueStreamPresenter>();
SetPrivate(stream, "messageRowPrefab", rowPrefab);
SetPrivate(stream, "messageContainer", messages.GetComponent<RectTransform>());
SetPrivate(stream, "scrollRect", scroll);
OptionItem yarnOption = null;
#if UNITY_EDITOR
yarnOption = UnityEditor.AssetDatabase.LoadAssetAtPath<OptionItem>(
"Packages/dev.yarnspinner.unity/Prefabs/Option Item.prefab");
#endif
if (yarnOption == null)
{
yarnOption = BuildFallbackOptionItem(templates.transform);
}
var optionsPresenter = canvasGo.AddComponent<DialogueStreamOptionsPresenter>();
SetPrivate(optionsPresenter, "optionViewPrefab", yarnOption);
SetPrivate(optionsPresenter, "optionsContainer", options.transform);
SetPrivate(optionsPresenter, "canvasGroup", optionsGroup);
var transition = FindFirstObjectByType<DialogueTransitionController>();
if (transition != null)
{
SetPrivate(transition, "dialogueUI", canvasGo);
}
foreach (var npc in FindObjectsByType<NPCStandIn>(FindObjectsInactive.Include, FindObjectsSortMode.None))
{
npc.dialogueUI = canvasGo;
}
}
DialogueMessageRow BuildMessageRowPrefab(Transform parent)
{
var root = new GameObject("DialogueMessageRow", typeof(RectTransform), typeof(DialogueMessageRow), typeof(VerticalLayoutGroup), typeof(ContentSizeFitter));
root.transform.SetParent(parent, false);
var layout = root.GetComponent<VerticalLayoutGroup>();
layout.padding = new RectOffset(12, 12, 8, 8);
layout.spacing = 4f;
layout.childControlHeight = true;
layout.childControlWidth = true;
layout.childForceExpandWidth = true;
layout.childForceExpandHeight = false;
root.GetComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var speaker = CreateTmp("Speaker", root.transform, 22f, FontStyles.Bold);
var body = CreateTmp("Body", root.transform, 28f, FontStyles.Normal);
var row = root.GetComponent<DialogueMessageRow>();
SetPrivate(row, "speakerText", speaker);
SetPrivate(row, "bodyText", body);
SetPrivate(row, "speakerLabel", speaker.gameObject);
return row;
}
OptionItem BuildFallbackOptionItem(Transform parent)
{
var go = new GameObject("OptionItem", typeof(RectTransform), typeof(Image), typeof(OptionItem));
go.transform.SetParent(parent, false);
go.GetComponent<Image>().color = new Color(0.15f, 0.15f, 0.2f, 1f);
var text = CreateTmp("Text", go.transform, 24f, FontStyles.Normal);
Stretch(text.rectTransform);
SetPrivate(go.GetComponent<OptionItem>(), "text", text);
return go.GetComponent<OptionItem>();
}
void BuildHud()
{
var canvasGo = CreateCanvas("HudCanvas", 10);
var panel = new GameObject("PortraitPanel", typeof(RectTransform), typeof(CanvasGroup), typeof(Image), typeof(Button));
panel.transform.SetParent(canvasGo.transform, false);
var rt = panel.GetComponent<RectTransform>();
rt.anchorMin = new Vector2(1f, 0f);
rt.anchorMax = new Vector2(1f, 0f);
rt.pivot = new Vector2(1f, 0f);
rt.sizeDelta = new Vector2(220f, 280f);
rt.anchoredPosition = new Vector2(-24f, 24f);
panel.GetComponent<Image>().color = new Color(0.15f, 0.15f, 0.18f, 0.95f);
// Lives in Assets/Art/UI/Placeholder/Resources so this resolves in
// builds too — the AssetDatabase fallback below is editor-only.
var sprite = Resources.Load<Sprite>("portrait_placeholder");
#if UNITY_EDITOR
if (sprite == null)
{
sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(
"Assets/Art/UI/Placeholder/Resources/portrait_placeholder.png");
}
#endif
if (sprite != null)
{
panel.GetComponent<Image>().sprite = sprite;
panel.GetComponent<Image>().preserveAspect = true;
}
var hint = CreateTmp("TabHint", panel.transform, 18f, FontStyles.Normal);
hint.text = "Tab";
hint.alignment = TextAlignmentOptions.Center;
var hintRt = hint.rectTransform;
hintRt.anchorMin = new Vector2(0f, 0f);
hintRt.anchorMax = new Vector2(1f, 0f);
hintRt.pivot = new Vector2(0.5f, 0f);
hintRt.sizeDelta = new Vector2(0f, 28f);
hintRt.anchoredPosition = new Vector2(0f, 4f);
var view = canvasGo.AddComponent<PortraitHudView>();
SetPrivate(view, "panelRoot", panel);
}
void BuildMenu()
{
var canvasGo = CreateCanvas("PlayerMenuCanvas", 20);
var rootGroup = canvasGo.AddComponent<CanvasGroup>();
rootGroup.alpha = 0f;
rootGroup.interactable = false;
rootGroup.blocksRaycasts = false;
var dimmer = new GameObject("Dimmer", typeof(RectTransform), typeof(Image));
dimmer.transform.SetParent(canvasGo.transform, false);
Stretch(dimmer.GetComponent<RectTransform>());
dimmer.GetComponent<Image>().color = new Color(0f, 0f, 0f, 0.6f);
var body = new GameObject("MenuBody", typeof(RectTransform), typeof(Image));
body.transform.SetParent(canvasGo.transform, false);
var bodyRt = body.GetComponent<RectTransform>();
bodyRt.anchorMin = new Vector2(0.15f, 0.1f);
bodyRt.anchorMax = new Vector2(0.85f, 0.9f);
bodyRt.offsetMin = Vector2.zero;
bodyRt.offsetMax = Vector2.zero;
body.GetComponent<Image>().color = new Color(0.08f, 0.08f, 0.1f, 0.98f);
var tabBarGo = new GameObject("TabBar", typeof(RectTransform), typeof(HorizontalLayoutGroup), typeof(MenuTabBar));
tabBarGo.transform.SetParent(body.transform, false);
var tabBarRt = tabBarGo.GetComponent<RectTransform>();
tabBarRt.anchorMin = new Vector2(0f, 1f);
tabBarRt.anchorMax = new Vector2(1f, 1f);
tabBarRt.pivot = new Vector2(0.5f, 1f);
tabBarRt.sizeDelta = new Vector2(0f, 56f);
var tabHlg = tabBarGo.GetComponent<HorizontalLayoutGroup>();
tabHlg.spacing = 8f;
tabHlg.padding = new RectOffset(12, 12, 8, 8);
// childControl* default to false on a script-added layout group.
tabHlg.childControlWidth = true;
tabHlg.childControlHeight = true;
tabHlg.childForceExpandWidth = true;
tabHlg.childForceExpandHeight = true;
var contentArea = new GameObject("ContentArea", typeof(RectTransform));
contentArea.transform.SetParent(body.transform, false);
var contentRt = contentArea.GetComponent<RectTransform>();
contentRt.anchorMin = Vector2.zero;
contentRt.anchorMax = Vector2.one;
contentRt.offsetMin = new Vector2(16f, 16f);
contentRt.offsetMax = new Vector2(-16f, -64f);
var characterPanel = CreateTabPanel("CharacterPanel", contentArea.transform);
var skillsPanel = CreateTabPanel("SkillsPanel", contentArea.transform);
var journalPanel = CreateTabPanel("JournalPanel", contentArea.transform);
// Character
var charVlg = characterPanel.AddComponent<VerticalLayoutGroup>();
charVlg.spacing = 12f;
charVlg.padding = new RectOffset(8, 8, 8, 8);
charVlg.childControlWidth = true;
charVlg.childControlHeight = true;
charVlg.childForceExpandWidth = true;
var charView = characterPanel.AddComponent<CharacterPanelView>();
var nameLabel = CreateTmp("Name", characterPanel.transform, 36f, FontStyles.Bold);
var aliasLabel = CreateTmp("Alias", characterPanel.transform, 28f, FontStyles.Italic);
var invLabel = CreateTmp("Inventory", characterPanel.transform, 24f, FontStyles.Normal);
SetPrivate(charView, "nameLabel", nameLabel);
SetPrivate(charView, "aliasLabel", aliasLabel);
SetPrivate(charView, "inventoryPlaceholder", invLabel);
// Skills
var skillsContent = new GameObject("Content", typeof(RectTransform), typeof(VerticalLayoutGroup), typeof(ContentSizeFitter));
skillsContent.transform.SetParent(skillsPanel.transform, false);
Stretch(skillsContent.GetComponent<RectTransform>());
ConfigureVertical(skillsContent);
skillsContent.GetComponent<RectTransform>().anchorMin = new Vector2(0f, 1f);
skillsContent.GetComponent<RectTransform>().anchorMax = new Vector2(1f, 1f);
skillsContent.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 1f);
var axisHeader = CreateTmp("AxisHeaderTemplate", skillsContent.transform, 20f, FontStyles.Bold);
axisHeader.gameObject.SetActive(false);
var templates = GameObject.Find("UI System")?.transform.Find("UITemplates")
?? new GameObject("UITemplates").transform;
if (templates.parent == null && transform != null)
{
templates.SetParent(transform, false);
templates.gameObject.SetActive(false);
}
var rowPrefab = BuildSkillRowPrefab(templates);
var skillsView = skillsPanel.AddComponent<SkillsPanelView>();
SetPrivate(skillsView, "contentRoot", skillsContent.GetComponent<RectTransform>());
SetPrivate(skillsView, "rowPrefab", rowPrefab);
SetPrivate(skillsView, "axisHeaderPrefab", axisHeader);
SetPrivate(skillsView, "displayMaxRank", 6);
// Journal
var journalView = journalPanel.AddComponent<JournalPanelView>();
var journalLabel = CreateTmp("Placeholder", journalPanel.transform, 28f, FontStyles.Italic);
journalLabel.text = "Nothing recorded yet.";
journalLabel.alignment = TextAlignmentOptions.Center;
Stretch(journalLabel.rectTransform);
SetPrivate(journalView, "placeholderLabel", journalLabel);
var charBtn = CreateTabButton("Character", tabBarGo.transform);
var skillsBtn = CreateTabButton("Skills", tabBarGo.transform);
var journalBtn = CreateTabButton("Journal", tabBarGo.transform);
var tabBar = tabBarGo.GetComponent<MenuTabBar>();
var tabs = new MenuTabBar.TabEntry[3];
tabs[0] = new MenuTabBar.TabEntry
{
button = charBtn,
panel = characterPanel.GetComponent<CanvasGroup>(),
onShown = new UnityEngine.Events.UnityEvent(),
};
// Panels toggle via CanvasGroup, never SetActive, so OnEnable fires
// once at construction and never again — before Yarn has set
// $player_name_full. Refresh on show or the tab stays stale forever.
tabs[0].onShown.AddListener(charView.Refresh);
tabs[1] = new MenuTabBar.TabEntry
{
button = skillsBtn,
panel = skillsPanel.GetComponent<CanvasGroup>(),
onShown = new UnityEngine.Events.UnityEvent(),
};
tabs[1].onShown.AddListener(skillsView.Refresh);
tabs[2] = new MenuTabBar.TabEntry
{
button = journalBtn,
panel = journalPanel.GetComponent<CanvasGroup>(),
onShown = new UnityEngine.Events.UnityEvent(),
};
tabBar.SetTabs(tabs);
var player = GameObject.Find("PlayerArmature");
var menuController = canvasGo.AddComponent<PlayerMenuController>();
SetPrivate(menuController, "menuRoot", canvasGo);
SetPrivate(menuController, "menuInput", player != null ? player.GetComponent<PlayerMenuInput>() : null);
SetPrivate(menuController, "controlLock", player != null ? player.GetComponent<PlayerControlLock>() : null);
SetPrivate(menuController, "tabBar", tabBar);
// Portrait click
var portraitButton = FindFirstObjectByType<PortraitHudView>()?.GetComponentInChildren<Button>(true);
if (portraitButton != null)
{
portraitButton.onClick.AddListener(menuController.Open);
}
}
SkillRowView BuildSkillRowPrefab(Transform parent)
{
var root = new GameObject("SkillRow", typeof(RectTransform), typeof(SkillRowView), typeof(HorizontalLayoutGroup));
root.transform.SetParent(parent, false);
var hlg = root.GetComponent<HorizontalLayoutGroup>();
hlg.padding = new RectOffset(8, 8, 4, 4);
hlg.spacing = 12f;
hlg.childAlignment = TextAnchor.MiddleLeft;
hlg.childControlHeight = true;
hlg.childControlWidth = true;
hlg.childForceExpandHeight = true;
var stripe = new GameObject("Accent", typeof(RectTransform), typeof(Image), typeof(LayoutElement));
stripe.transform.SetParent(root.transform, false);
stripe.GetComponent<LayoutElement>().preferredWidth = 6f;
stripe.GetComponent<Image>().color = Color.white;
var name = CreateTmp("Name", root.transform, 24f, FontStyles.Bold);
name.GetComponent<LayoutElement>().flexibleWidth = 1f;
var bar = new GameObject("Bar", typeof(RectTransform), typeof(Image), typeof(LayoutElement));
bar.transform.SetParent(root.transform, false);
bar.GetComponent<Image>().color = new Color(0.2f, 0.2f, 0.22f);
bar.GetComponent<LayoutElement>().preferredWidth = 160f;
bar.GetComponent<LayoutElement>().preferredHeight = 16f;
var fill = new GameObject("Fill", typeof(RectTransform), typeof(Image));
fill.transform.SetParent(bar.transform, false);
Stretch(fill.GetComponent<RectTransform>());
var fillImage = fill.GetComponent<Image>();
fillImage.type = Image.Type.Filled;
fillImage.fillMethod = Image.FillMethod.Horizontal;
fillImage.color = Color.white;
var rank = CreateTmp("Rank", root.transform, 24f, FontStyles.Normal);
rank.alignment = TextAlignmentOptions.Right;
rank.GetComponent<LayoutElement>().preferredWidth = 40f;
var view = root.GetComponent<SkillRowView>();
SetPrivate(view, "nameLabel", name);
SetPrivate(view, "rankLabel", rank);
SetPrivate(view, "barFill", fillImage);
SetPrivate(view, "accentStripe", stripe.GetComponent<Image>());
return view;
}
void EnsureCameraFraming()
{
var vcam = GameObject.Find("CinemachineCamera");
if (vcam == null)
{
return;
}
var framing = vcam.GetComponent<DialogueCameraFraming>();
if (framing == null)
{
framing = vcam.AddComponent<DialogueCameraFraming>();
}
SetPrivate(framing, "composer", vcam.GetComponent<CinemachinePositionComposer>());
SetPrivate(framing, "dialogueScreenX", -0.17f);
}
void WireDialogueRunner()
{
var runner = FindFirstObjectByType<DialogueRunner>();
var stream = FindFirstObjectByType<DialogueStreamPresenter>();
var options = FindFirstObjectByType<DialogueStreamOptionsPresenter>();
var advancer = FindFirstObjectByType<LineAdvancer>();
if (runner == null || stream == null || options == null)
{
return;
}
var list = new System.Collections.Generic.List<DialoguePresenterBase>();
list.Add(stream);
list.Add(options);
if (advancer != null)
{
list.Add(advancer);
SetPrivate(advancer, "presenter", stream);
}
runner.DialoguePresenters = list;
}
void HidePackageDialogueCanvas()
{
var dialogueSystem = GameObject.Find("Dialogue System");
if (dialogueSystem == null)
{
return;
}
var packageCanvas = dialogueSystem.transform.Find("Canvas");
if (packageCanvas == null)
{
return;
}
var banner = packageCanvas.Find("Skill Check Banner");
var streamCanvas = GameObject.Find("DialogueStreamCanvas");
if (banner != null && streamCanvas != null)
{
banner.SetParent(streamCanvas.transform, false);
var bannerRt = banner.GetComponent<RectTransform>();
if (bannerRt != null)
{
bannerRt.anchorMin = new Vector2(0f, 0.85f);
bannerRt.anchorMax = new Vector2(0.66f, 1f);
bannerRt.offsetMin = new Vector2(16f, 0f);
bannerRt.offsetMax = new Vector2(-16f, -16f);
}
}
packageCanvas.gameObject.SetActive(false);
}
static GameObject CreateCanvas(string name, int sortingOrder)
{
var go = new GameObject(name, typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
var canvas = go.GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = sortingOrder;
var scaler = go.GetComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(1920f, 1080f);
scaler.matchWidthOrHeight = 0.5f;
return go;
}
static GameObject CreateTabPanel(string name, Transform parent)
{
var go = new GameObject(name, typeof(RectTransform), typeof(CanvasGroup));
go.transform.SetParent(parent, false);
Stretch(go.GetComponent<RectTransform>());
var group = go.GetComponent<CanvasGroup>();
group.alpha = 0f;
group.interactable = false;
group.blocksRaycasts = false;
return go;
}
static Button CreateTabButton(string label, Transform parent)
{
var go = new GameObject(label, typeof(RectTransform), typeof(Image), typeof(Button), typeof(LayoutElement));
go.transform.SetParent(parent, false);
go.GetComponent<Image>().color = new Color(0.2f, 0.2f, 0.25f, 1f);
var text = CreateTmp("Label", go.transform, 22f, FontStyles.Bold);
text.text = label;
text.alignment = TextAlignmentOptions.Center;
Stretch(text.rectTransform);
return go.GetComponent<Button>();
}
static TextMeshProUGUI CreateTmp(string name, Transform parent, float size, FontStyles style)
{
var go = new GameObject(name, typeof(RectTransform), typeof(TextMeshProUGUI), typeof(LayoutElement));
go.transform.SetParent(parent, false);
var tmp = go.GetComponent<TextMeshProUGUI>();
tmp.fontSize = size;
tmp.fontStyle = style;
tmp.color = Color.white;
tmp.enableWordWrapping = true;
tmp.text = name;
// No LayoutElement.preferredHeight — it would pin wrapped text to a
// single line's height and make stream rows overlap. See the same
// note in UILayerSetup.CreateTmp.
return tmp;
}
static void Stretch(RectTransform rt, float pad = 0f)
{
rt.anchorMin = Vector2.zero;
rt.anchorMax = Vector2.one;
rt.offsetMin = new Vector2(pad, pad);
rt.offsetMax = new Vector2(-pad, -pad);
}
static void ConfigureVertical(GameObject go)
{
var rt = go.GetComponent<RectTransform>();
rt.anchorMin = new Vector2(0f, 0f);
rt.anchorMax = new Vector2(1f, 0f);
rt.pivot = new Vector2(0.5f, 0f);
// See UILayerSetup.ConfigureVerticalContent: a script-added
// RectTransform starts at sizeDelta (100,100), which overhangs 50px
// off each side under stretch anchors and gets sheared by the mask.
rt.sizeDelta = new Vector2(0f, rt.sizeDelta.y);
rt.anchoredPosition = Vector2.zero;
var vlg = go.GetComponent<VerticalLayoutGroup>();
vlg.childControlHeight = true;
vlg.childControlWidth = true;
vlg.childForceExpandHeight = false;
vlg.childForceExpandWidth = true;
vlg.spacing = 4f;
go.GetComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
static void SetPrivate(object target, string fieldName, object value)
{
var type = target.GetType();
while (type != null)
{
var field = type.GetField(fieldName, System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Public);
if (field != null)
{
field.SetValue(target, value);
return;
}
type = type.BaseType;
}
Debug.LogWarning($"[UILayerBootstrap] Could not set field '{fieldName}' on {target.GetType().Name}");
}
}
}