Files
nightclub-arcadia/NightclubArcadia/Assets/Tests/EditMode/CandidateRegistryTests.cs
T

181 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using NUnit.Framework;
using NightclubArcadia.Skills;
using UnityEditor;
using UnityEngine;
namespace NightclubArcadia.Skills.Tests
{
public class CandidateRegistryTests
{
const string DatabasePath = "Assets/Candidates/CandidateDatabase.asset";
const string SkillDatabasePath = "Assets/Skills/SkillDatabase.asset";
const string CommonYarnPath = "Assets/Dialogue/Common.yarn";
static readonly Regex IdPattern = new Regex(@"^[a-z][a-z0-9_]*$");
static readonly Regex UnlockFlagPattern =
new Regex(@"^\$(visited|errand)_[a-z][a-z0-9_]*$");
CandidateDatabase LoadDatabase()
{
// Assets are checked in (generated by CandidateSystemSetup). Same pattern as
// SkillRosterTests — the test assembly cannot reference the Editor setup type.
var db = AssetDatabase.LoadAssetAtPath<CandidateDatabase>(DatabasePath);
Assert.IsNotNull(db, $"Expected CandidateDatabase at {DatabasePath}");
return db;
}
SkillDatabase LoadSkillDatabase()
{
var db = AssetDatabase.LoadAssetAtPath<SkillDatabase>(SkillDatabasePath);
Assert.IsNotNull(db, $"Expected SkillDatabase at {SkillDatabasePath}");
return db;
}
[Test]
public void Registry_HasSymmetricClues_UniqueNonBodyIntuitionAxes_AndValidIds()
{
var db = LoadDatabase();
var skills = LoadSkillDatabase();
Assert.GreaterOrEqual(db.All.Count, 1, "Registry must contain at least one candidate.");
var seenCandidates = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
var seenClues = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
var axesUsed = new HashSet<SkillAxis>();
foreach (var candidate in db.All)
{
Assert.IsNotNull(candidate);
Assert.IsTrue(IdPattern.IsMatch(candidate.Id), $"Bad candidate id '{candidate.Id}'");
Assert.IsTrue(seenCandidates.Add(candidate.Id), $"Duplicate candidate id '{candidate.Id}'");
Assert.AreNotEqual(
SkillAxis.Body,
candidate.IntuitionAxis,
$"Candidate '{candidate.Id}' must not use Body as intuitionAxis.");
Assert.AreNotEqual(
SkillAxis.Specialist,
candidate.IntuitionAxis,
$"Candidate '{candidate.Id}' must not use Specialist as intuitionAxis.");
Assert.IsTrue(
axesUsed.Add(candidate.IntuitionAxis),
$"intuitionAxis {candidate.IntuitionAxis} shared by more than one candidate.");
Assert.IsNotNull(candidate.Clues);
var typeCounts = new Dictionary<CandidateEvidenceType, int>();
foreach (var clue in candidate.Clues)
{
Assert.IsNotNull(clue);
Assert.IsTrue(IdPattern.IsMatch(clue.Id), $"Bad clue id '{clue.Id}'");
Assert.IsTrue(seenClues.Add(clue.Id), $"Duplicate clue id '{clue.Id}'");
if (!typeCounts.ContainsKey(clue.Type))
{
typeCounts[clue.Type] = 0;
}
typeCounts[clue.Type]++;
if (clue.Type == CandidateEvidenceType.Intuition)
{
Assert.IsFalse(string.IsNullOrEmpty(clue.SkillId),
$"Intuition clue '{clue.Id}' needs skillId.");
Assert.IsTrue(
skills.TryGet(clue.SkillId, out var skill),
$"Intuition clue '{clue.Id}' skillId '{clue.SkillId}' missing from SkillDatabase.");
Assert.AreEqual(
candidate.IntuitionAxis,
skill.Axis,
$"Intuition clue '{clue.Id}' skill axis mismatch.");
}
}
foreach (CandidateEvidenceType type in Enum.GetValues(typeof(CandidateEvidenceType)))
{
typeCounts.TryGetValue(type, out var count);
Assert.AreEqual(
1,
count,
$"Candidate '{candidate.Id}' must have exactly one {type} clue.");
}
}
}
[Test]
public void Registry_UnlockFlags_AreExplorationGated_AndDeclared()
{
var db = LoadDatabase();
var commonYarn = File.ReadAllText(CommonYarnPath);
foreach (var candidate in db.All)
{
foreach (var clue in candidate.Clues)
{
if (string.IsNullOrEmpty(clue.UnlockFlag))
{
continue;
}
Assert.IsTrue(
UnlockFlagPattern.IsMatch(clue.UnlockFlag),
$"Clue '{clue.Id}' unlockFlag '{clue.UnlockFlag}' must match " +
@"^\$(visited|errand)_[a-z][a-z0-9_]*$.");
Assert.IsTrue(
commonYarn.Contains($"<<declare {clue.UnlockFlag}"),
$"Clue '{clue.Id}' unlockFlag '{clue.UnlockFlag}' is not declared in Common.yarn.");
}
}
}
[Test]
public void Registry_NoCandidateUnlockFlagSetIsStrictSupersetOfAnother()
{
// Proxy, not a proof: if candidate A's unlock flags are a strict superset of B's,
// A is reliably discoverable only after B. Genuine order coverage is a playtest question.
var db = LoadDatabase();
var flagSets = new List<(string id, HashSet<string> flags)>();
foreach (var candidate in db.All)
{
var flags = new HashSet<string>(StringComparer.Ordinal);
foreach (var clue in candidate.Clues)
{
if (!string.IsNullOrEmpty(clue.UnlockFlag))
{
flags.Add(clue.UnlockFlag);
}
}
flagSets.Add((candidate.Id, flags));
}
for (var i = 0; i < flagSets.Count; i++)
{
for (var j = 0; j < flagSets.Count; j++)
{
if (i == j)
{
continue;
}
var a = flagSets[i];
var b = flagSets[j];
if (a.flags.Count <= b.flags.Count)
{
continue;
}
Assert.IsFalse(
b.flags.IsSubsetOf(a.flags) && !a.flags.SetEquals(b.flags),
$"Candidate '{a.id}' unlock-flag set is a strict superset of '{b.id}' — " +
"that makes discovery order reliably stacked.");
}
}
}
}
}