This is the scene the camera rig, UI layer, player control, and dialogue work in the preceding commits were built against: 14 roots covering Room_101, the Dialogue and Skill systems, the three UI canvases, the Cinemachine brain and camera, the reveal volume, navigation, and the camera anchor. Committed as-is, in binary, deliberately. The file is a valid Unity scene and opens intact, but it is serialized as binary while the project is set to Force Text, so it is not diffable or mergeable. Converting it needs the Asset Serialization setting to be re-applied from the Editor UI, which cannot be done from a batch-mode run — the setter does not trigger a reserialize pass. Checking it in binary is strictly better than leaving days of scene wiring untracked; the conversion is a follow-up, tracked in docs/restructure-plan.md. Co-Authored-By: Claude Opus 5 <[email protected]>
16 lines
472 B
Plaintext
16 lines
472 B
Plaintext
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